Newton For After Effects Mac

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Newton 3 is part of the amazing Mobo Motion Bundle. Get the bundle and save $50. THE 2D PHYSICS ENGINE FOR ADOBE AFTER EFFECTS Newton 3 brings realistic physics to After Effects, making your 2D composition layers act like solid objects that interact with each other – just like in the real world. The 2D Physics Engine For Adobe After Effects. Newton 3 brings realistic physics to After Effects, making your 2D composition layers act like solid objects that interact with each other – just like in the real world. It gives you many ways to control the properties of your objects, including type, density, friction, bounciness and velocity.

The MAC was the last of the football conferences without a stated plan

In many ways, the Mid-American Conference has little in common with Power Five leagues that first come to mind when fans think of major college football.

There are no 75,000-seat stadiums in the MAC. Million-dollar per year coaches are rare. In a typical season, NFL scouts might find one or two potential first-round draft picks playing at the 12 MAC schools that dot the Midwest. The MAC's biggest games — #MACtion, if you will — are often played on Tuesday and Wednesday nights. Its television deal with ESPN pays per year only a few million more than the $9 million Clemson pays coach Dabo Swinney.

Still, the MAC is one of 10 conferences that competes in the NCAA's highest level of football, and Saturday it became the first of those to surrender to the coronavirus pandemic and cancel the fall sports season.

Sports

So is the MAC an anomaly, done in by its small budgets or is this a dire sign of things to come in college football?

“I won’t try to judge what other folks are doing,” MAC Commissioner Jon Steinbrecher said. “I know we’re all in the same place. They all have their advisers. They’re going to make judgments based on the information they are receiving.”

Not long after the MAC announced it would explore second-semester seasons for all fall sports, including soccer and volleyball, the Big Ten made its own announcement that seemed ominous given the timing.

Tapping the brakes on football's preseason, the Big Ten told its schools that until further notice full contact practices cannot begin. All teams will remain in the first two days of what is known as the “acclimatization period,” working out in just helmets. The first Big Ten games of the season are scheduled for Sept. 5.

'As we have consistently stated, we will continue to evaluate daily, while relying on our medical experts, to make the best decisions possible for the health, safety and wellness of our student-athletes,” the Big Ten said in a statement.

The MAC’s schools were facing a significant financial burden by trying to maintain costly COVID-19 protocols, while also dealing with the uncertainty that campuses can be opened safely.

A move to the spring, however, could also be budget-buster if it means less revenue from the ESPN deal, which pays each school about $1 million per year, and football ticket sales. The MAC also shares about $90 million per year in College Football Playoff money with four other conferences.

“It would be naive to say that you don’t give thought and consideration to what the financial ramifications of any decision are, but this was a health and well-being decision first and foremost,” Steinbrecher said. “As we sit here today we don’t know what this will mean financially and how the rest of the fall plays out.”

Steinbrecher said the decision effects only fall sports, not basketball or others that begin in the second semester such as baseball, softball and lacrosse.

He added the decision was unanimous among the membership. Northern Illinois athletic director Sean Frazier, supported by NIU President Lisa Freeman, has been a vocal advocate of delaying the season.

“No one wants to have football or sports more than me,” said Frazier, who played football at Alabama in the late 1980s. “Football gave me all the opportunities I have today, but I can’t do it at the expense of people’s lives.”

Eastern Michigan athletic director Scott Wetherbee said he has been feeling a sense of inevitability for two weeks about the MAC canceling fall football, but can't predict whether this decision trickles up to other conferences.

Newton For After Effects Mac

“Could it? Certainly. There's certainly a narrative out there that could happen,” Wetherbee said. “No, it wouldn't shock me if some followed suit. In fact, it would shock me if some didn't.'

NCAA chief medical officer Brian Hainline made clear that even though plans for the football season have been adjusted to accommodate potential COVID-19 disruptions like the ones Major League Baseball has had, they are all still aspirational.

“Almost everything would have to be perfectly aligned to continue moving forward,” Hainline said Friday during the NCAA's weekly video chat on social media.

As the Power Five conferences re-worked their schedules to play exclusively or mostly within their conferences, another of the MAC's revenue streams dried up.

MAC schools, with athletic budgets in the $30 million range, rely heavily on payouts from road games against power conference teams. Kent State alone had more than $5 million in so-called guarantee games canceled. Whether they can be recouped and when is still to be determined. Without that revenue, the strain became too great of trying to keep players and staff safe during a pandemic.

“Certainly there was a cost attached to it,” Wetherbee said. “But as a league we were prepared to do it.”

The move to try spring football has already been going on in the second tier of Division I.

Nine of 13 conferences that play in the Championship Subdivision, have postponed fall football seasons. The first was the Ivy League in early July.

Now it's the MAC, which was among the first conferences to limit fan access to its basketball tournament in March as concerns for the virus began to soar across the country. On March 12, the MAC was among many conferences to call off their tournaments hours before the NCAA canceled all of March Madness.

“If you told me in March we’d be here today,' Steinbrecher said, 'I’d never have believed it”

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Follow Ralph D. Russo at https://twitter.com/ralphDrussoAP and listen at http://www.westwoodonepodcasts.com/pods/ap-top-25-college-football-podcast/

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More AP college football: https://apnews.com/Collegefootball and https://twitter.com/AP_Top25

Newton is a 2D physics simulator plugin for After Effects. The plugin makes text, shapes, and masks behave like real-world objects. Let’s take a look.

Newton — a 2D physics simulator plugin for After Effects — makes text, shapes, and masks behave like real-world objects that have been dropped. You know, like an apple falling from a tree. Ok, I’ll stop there with the Newton-related puns.

Instead, I’ll present a ten-minute tutorial that covers the core principles of the plugin. This is going to be a truly basic tutorial geared toward teaching you to crawl rather than helping you hit the ground running. Because, while the plugin has a simple, elegant design, it can become complex in its use. Plus, an all-in tutorial would likely be 2+ hours in length. Therefore, I invite you to watch the ten-minute tutorial below, which should be sufficient enough to get you started with Newton 3.

I understand it’s not always practical to watch a tutorial, therefore, you can find the written transcript below, with GIF examples. However, there are likely to be moments that specifically call to the instructions of the video tutorial.

Geography

When installed, you won’t find Newton 3 under Effects or Scripts, but instead under the Composition menu within the menu toolbar.

Once installed, you’ll find Newton 3 under the Composition menu.

Upon selecting the plugin, an independent window will open containing the user interface of Newton 3. While it mirrors the design of After Effects, it operates entirely different.

Let’s quickly run through our interface geography — it’s divided into several smaller panels. We have our main Preview window at the center, which is where we’ll watch back the physics simulation. The Body and Joint Property panel to the left, which will dictate how our bodies and joints react upon being met with the gravitational pull. To the right, we have our Gravity settings. At the bottom, we have our Bodies panel, where the shapes are added along with a Joints panel where any joints will sit. Finally, a Render panel. Other than the Advanced Settings tab, there are no other pop-up menus or panels to work from. This is it.

The interface geography is divided into several smaller panels, at the center is the main Preview window.

In the Preview window, upon pressing Play, the Gravity settings are set in motion, and the PremiumBeat logo and ball fall into infinity. The reason these objects react to gravity (and fall to infinity) is that they’re a dynamic body and because we don’t have a Shape Layer to act as a floor.

When the gravity settings are set in motion, the logo and ball will fall to infinity.

After

However, instead of returning to After Effects to create a shape to act as a floor, we can alternatively select the Infinite Ground button. Now, when we press play, the PremiumBeat blocks fall to the ground, and the shapes react accordingly.

Select Infinite Ground and hit play for the PremiumBeat blocks to fall to the ground.

Density

The four parameters that primarily set how the individual shapes react within Newton are Body Type, Density, Friction, and Bounciness. What do these settings refer to? Well, density refers to the mass of a body. Quite like real life, if you take two objects — one heavier and one lighter — they’ll fall to the ground at the same speed upon releasing them. However, the object with more mass will create a more intensive impact.

To show an example of this, I’ve created a composition with two tennis balls and a weak table structure. Therefore, let’s go back into Newton to see how the density of an object will affect its surroundings, but first, we have this issue.

You’ll want to increase the mesh precision to regain the balls’ original round shape.

Our circles have become angular, and this is because Newton prefers simple shapes. The less processing, the better. But the problem with angular shapes is that they bounce and roll differently.

For example, if I place this circle on top of the other, then click play, we can see that when the circles roll off each other, there’s a slight bump in its reaction (see video). Perhaps, if this were a high-intensity scene with lots of things going on with complex shapes, the angular nature would be alright. Still, for something simple like this, it’s noticeable, and we need to increase the mesh precision to regain the roundness of the original shape.

With that covered, let’s adjust the left ball to have a density of 0.1 and the right ball to have a density of 20. The ball with a density of 0.1 barely shakes the structure, and given that the center isn’t supported, it’d only take a slight bit of force to break through, yet the ball with the density of 20 smashes through the structure.

By applying different densities to each ball, their individual reactions to the structures are distinct.

Friction

Next, we have friction. And, to demonstrate the properties of friction, I’m going to open another composition where I have two squares and two slopes for the squares to fall onto. However, look at what happens when I click play within Newton 3. The slopes interact with gravity.

Therefore, we need to change the body type in the Body Type dropdown menu. While a dormant body may seem like an appropriate choice (and at first looks like such), it’s not. A dormant body refers to the type of body which remains static until another object touches it. So instead, we need to select Static. A static body will remain stable in Newton, overriding all outside animations.

After adjusting the left square to a friction setting of 0.1, and the right square to a setting of 3, when we click play, the slopes remain in place, and we can see the difference between the two squares. One acts like light plastic, the other like a coarse stone.

By adjusting the Friction settings, the two squares fall at different rates.

Bounciness

Finally, I’m going to reset the Friction, which can be done on all the properties by hitting this circle button — this represents Reset.

Then, I’m going to decrease the bounciness of the left square to 0.1 and increase the bounciness of the right square to 3, and upon play, one square acts like it’s made from stone, the other rubber.

Newton For After Effects Machine Learning

Varying the levels of bounciness for each square allows them to react in different manners.

These three properties are the core basics of how you dictate your physics simulations. And, of course, they all work in conjunction with one another. For example, a shape with a friction setting of 2 and a bounciness of 1.5, may bounce sporadically but come to a stop when rolling. Whereas, a shape with a friction setting of 10 and a bounciness of 0.5 will fall like a piece of lead.

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Body Properties

The final two properties we haven’t discussed are Kinematic and AEmatic. These body properties both represent two ways in which a pre-animated shape is affected. Let’s look at this example where I have an asteroid hitting this moon. The asteroid flies in from the right, hits the moon, and the moon will react accordingly, as it’s a dormant layer. However, since this is space, I’ve changed the gravity to zero.

Under Kinematic, the asteroid will continue to fly because it was in a state of motion upon entering the gravity sim. If you refer to the video, you can see how the asteroid differs under a gravitational pull of 5.

The asteroid continues to fly after hitting the moon because it’s in a state of motion.

With Kinematic, a body animated in AE with keyframes is not altered by the physics until the end of the animation. Whereas, with AEmatic, the animation is instantly recognized, but we can see it’s also fighting with the gravity settings upon entering the frame, and upon the final animated keyframe, it will stop the motion.

With AEmatic, the asteroid ceases movement once it hits the moon.

Render

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With the majority of circumstances, the Newton animation will likely be shorter than your composition. Therefore, to export the simulation, we need to press Play, let the animation come to a completion, note the frame number from the movement, and then add that to the export End Frame type box. Finally, hit render and let Newton do its thing.

When rendering, make sure to note the frame number from the movement.

Upon completion, you’ll be taken back into the After Effects default window to find the completed simulation in a new composition. As each animation is set as a keyframe, we can adjust the timing of specific moments by moving the layers. However, remember they’ll fall out of sync of any collisions.

Now, how do we get our picture elements to act with the physics engine? All we need to do is make sure our graphic element is positioned on top of the simulated shape directly, and then parent the image to the shape. Using the sequence from the Kinematic example, this is the final result.

By using the sequence from the Kinematic example, here’s your final result.

These elements cover the core basics of Newton. There are, of course, many advanced elements to the plugin that we completely skipped in this ten-minute rundown. For example, we didn’t even touch on joints, which can add a number of varying elements to your gravitational simulation.

Newton For After Effects Macro

We should acknowledge that this is a $250 plugin, and therefore not accessible to everyone. However, I think this is acceptable to get you started with using the plugin. And, hey, there’s a free trial version. It’s limited to 25 fps but adequate to play around with in After Effects.

Interested in using plugins to advance your After Effects skills? Explore the content below!

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Cover image via bilha golan.