Installing Java3D on Mac OSX Installing Java3D on Mac OSX. Java3D on the Mac performs rendering through a different library package called Java OpenGL (JOGL). Go here to download Java JRE6 for OS X 2017-001. Aug 1, 2012 - Java 3D 1.6.0 is compatible with OpenJDK (the installation. Versions of Java 3D (this is quite common on some versions of Mac OS X) at least. Java 3D 1.5.1 Installation Instructions Java 3D TM 1.5.1 Release This software is licensed by Sun, as specified in the file.
Installing Java3D on Mac OSX
Java3D on the Mac performs rendering through a different library package called Java OpenGL (JOGL) and requires those libraries in addition to Java3D 1.5.2. JOGL has been through several versions and no clear installation instructions exist, so I will lay out exactly what libraries must be installed.
1. Snow Leopard includes an old version of Java3D (1.3) so these libraries must first be deleted from the system. Delete or rename the following files in /System/Library/Java/Extensions:
j3daudio.jar
j3dcore.jar
j3dutils.jar
libJ3D.jnilib
libJ3DAudio.jnilib
libJ3DUtils.jnilib
vecmath.jar
2. Download the following:
http://jogamp.org/deployment/archive/master/jogl-old-1.1.1/jogl.jar
http://jogamp.org/deployment/archive/master/jogl-old-1.1.1/jogl-natives-macosx-universal.jar
http://jogamp.org/deployment/archive/master/gluegen-old-1.0b6/gluegen-rt.jar
http://jogamp.org/deployment/archive/master/gluegen-old-1.0b6/gluegen-rt-natives-macosx-universal.jar
3. Copy all the jar files into /Library/Java/Extensions. From the terminal, use the command “jar xvf [jarFile]” to unpack the two files that contain “-natives-” in the filename.
4. The libraries included with JMF and Java3D should be in the Extensions directory following their installation. If their installer did not place them there, manually copy the libraries.
5. Try launching CdsViz with “java -jar CdsViz.jar”. If there are any errors regarding not finding jogl classes, try “java -Djava.library.path=/Library/Java/Extensions/ -jar CdsViz.jar”.
Is it avaliable or not.
please help me.
upi
Xith3D is very very similar to Java3D and it uses either lwjgl or jogl which are both opengl wrappers for java and have MAC binaries available.
jME is based on a scenegraph implementation but it's a bit more than that. It is more of a Java 3D game engine and API. So it has more built in functionallity than Xith3D does. Currently it only supports lwjgl but they are working on jogl support. Personally, I prefer lwjgl anyway.
Hope that helps.
[ September 21, 2004: Message edited by: Gregg Bolinger ]
Java 3d Download Mac Os X
I will try it out.
Thanks again.